{"id":2374,"date":"2016-12-13T23:56:32","date_gmt":"2016-12-14T04:56:32","guid":{"rendered":"https:\/\/www.thevoicerealm.com\/blog\/?p=2374"},"modified":"2025-11-12T08:19:46","modified_gmt":"2025-11-12T13:19:46","slug":"more-facts-on-the-video-gaming-industry","status":"publish","type":"post","link":"https:\/\/www.thevoicerealm.com\/blog\/more-facts-on-the-video-gaming-industry\/","title":{"rendered":"More Facts On The Video Gaming Industry"},"content":{"rendered":"<p>In getting to know more about the video gaming industry, we will be taking a look at some statistics associated with it. &nbsp;The statistics above simply refer to the United States and not the globe. &nbsp;<\/p>\n<p>Voice actors who perform <a href=\"http:\/\/www.voiceoverherald.com\/video-game-voice-actors-stage-ground-virtual-picket\/\" target=\"_blank\" rel=\"noopener\">voice overs for the video game industry<\/a> and the SAG-AFTRA union are still on strike with some of the largest video gaming companies. &nbsp;We know that secrecy is one of the utmost things the video game industry takes seriously. &nbsp;It is essential to them to keep the idea&nbsp;and the development stage until launch a secret. &nbsp;Most of the time, voice actors don&#8217;t even know which game they are performing voice overs overs for. &nbsp;<\/p>\n<p>While we are talking about billions and billions of dollars, not all video games make it to that status after launch, it&#8217;s hard fact and also probably the reason why rates for video game voice overs are they way they are. &nbsp;However, when they do make it, those who worked on the idea are left with a rate that does not give any credit to the artists contributions, voice actors included.<\/p>\n<p>The first statistic shows that Nintendo Wii received the most favorable ratings as the leading gaming platform brands in the United States in 2012. &nbsp;This is by brand equity and was rated by customers. &nbsp;<\/p>\n<p>The second statistic tells us that&nbsp;video game sales in the United States in 2015 amounted to $5.2 billion. &nbsp;Other game formats such as social and mobile games amounted to $11.2 billion dollars. &nbsp;Total sales of computer and video games in the U.S. in 2015 amounted to a whopping $16.5 billion.<\/p>\n<p>The third statistic tells us that the shooter video game genre dominated sales at 24.5% in 2015 with the action game genre behind it at 22.9% and the sports games genre on third with 13.2%. &nbsp;It&#8217;s not surprising as a lot of castings and hires made through our site are geared towards the shooter and action video games.<\/p>\n<p>As far as favorite video games go, they too are patterned to the third statistic. &nbsp;Starcraft is the dominant video game at 39% at least as of 2011 where gamers get to kill monsters. &nbsp;Call of Duty followed with 19%, yet another shooter games with lots of action, too. &nbsp;Voice overs for these games require a lot of roaring, grunting and alien talk for the alien monsters in Starcraft plus a lot of screaming and shouting for both. &nbsp;Legend of Zelda followed close at 17% to Call of Duty.<\/p>\n<p>From 2011 to 2015, the average annual expenditure per household in the United States&nbsp;for video game software is at $60.95 with&nbsp;video gamers, action, shooter and sport games ranking top three among the genres. &nbsp; Money spent on&nbsp;console and computer games by gamers in the United States from 2011 to 2012 amounted to $8.4bn. &nbsp;<\/p>\n<p>Let&#8217;s take a look at one of the new and upcoming games, <em>Tales of Berseria<\/em>. &nbsp;This game from Bandai Namco has already been released in Japan for PS3 and PS4, has gotten a <a href=\"https:\/\/www.thevoicerealm.co.uk\/\" target=\"_blank\" rel=\"noopener\">British voice over<\/a> and is scheduled to be released in North America by January 27, 2017. &nbsp;When it released in August, from the 250,000 units delivered to Japan, according to siliconera.com, the game sold&nbsp;249,723 units. &nbsp;The game is featured on Amazon Japan with 4.5 out 5 stars as of August. &nbsp;It currently sells at $50.75 on sale from $59.99. &nbsp;From the 250,000 units alone, the game stood to sell them all at $12.6 million dollars on sale price, assuming they were all sold on sale. &nbsp;<\/p>\n<p>The video game industry is said to be one of those unkind to their employees &#8211; from there programs, designers and voice actors. &nbsp;Perhaps not all video games make it to millions, billions of dollars but when they do &#8211; do those people who have contributed to their success get rewarded, too?<\/p>\n","protected":false},"excerpt":{"rendered":"<p>In getting to know more about the video gaming industry, we will be taking a look at some statistics associated with it. &nbsp;The statistics&#46;&#46;&#46;<\/p>\n","protected":false},"author":1,"featured_media":2390,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[279,36],"tags":[363],"class_list":["post-2374","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-voice-over-business","category-voice-over-industry","tag-video-games"],"aioseo_notices":[],"aioseo_head":"\n\t\t<!-- All in One SEO 5.0.1.1 - aioseo.com -->\n\t<meta name=\"description\" content=\"Discover key statistics and challenges in the video gaming industry, including voice actor experiences and industry growth trends. 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