Five Minutes Before the Mic: A Vocal Warm-Up for Voice Actors
A ten-minute vocal warm-up for voice actors: body, breath, straw bubbles, lip trills, sirens and diction, plus what voice clinics say about each step.
A ten-minute vocal warm-up for voice actors: body, breath, straw bubbles, lip trills, sirens and diction, plus what voice clinics say about each step.
Where to look when a name stumps you, which sources to trust, how to write a pronouncer you can read at speed, and how to keep a pronunciation log.
What usage means in a voice over quote, how medium, reach and time set the fee, why buyouts aren't forever, and the contract clauses to question.
Voices.com, Voice123 and The Voice Realm compared: who gets in, who sets the rate, who chases the payment, and where each site is heading.
What animation directors listen for, how sessions really run, what goes on a first animation demo, and a sensible path from stage time to auditions.
How many words fit in a 30 or 60 second spot, why pace changes from job to job, and what to do when a script runs long. With a worked example.
SAG-AFTRA voice over rates for 2026, worked out for you: radio, TV, games, corporate and dubbing, with session fees, use fees and P&H in plain English.
Your first live directed session? Who's on the call, how to test the tech, and how to turn a director's note into a better take without losing your nerve.
Blocked nose or hoarse voice? How to decide whether to record, what to tell the client, and how to look after your voice and come back sounding like you.
A pass by pass way to mark up a voice over script: thought groups, focus words, turns, breaths and timing, with a worked example you can copy.